First Week with the iPhone: The Phone
It’s been a week since I said goodbye to Verizon and switched to the iPhone, so I would like to take a moment to give my first week’s opinion about my new toy. For this post I’ll focus solely on the iPhone itself by giving my impression of the hardware and software the phone has. I’ll be publishing two more posts discussing the iPhone apps and iPhone accessories I’ve been playing with in the next few days.
As I write this review of sorts I’m going to stay away from elaborating on any of the normally lauded features. If you’re anything like me, then you know what big item features comes in an iPhone 3GS. This post should give a more personal understanding of what owning this device is like to someone who only has read about the iPhone.
Finish Reading »Dear Verizon, Goodbye … for now
Dear Verizon,
Unfortunately there isn’t an easy way to say this so I’m just going to get it over with. You know band-aid style, right off.
I’m breaking up with you.
As you and I are both aware, my two-year contract ended with you today and I’m leaving you for someone else.
Finish Reading »Designing for Failure
When any device, product or gizmo gets released to the world, it is the lovechild of the designer’s initial idea and hours of refinement. The refinement may come from the device’s physical makeup, the materials used for the manufacturing or the colors used for the aesthetics. It may also come from the addition or subtraction of features. But a majority of any refinement comes from removing all of the flaws, bugs and malperformances of the device.
Removing all errors from a device is an obvious goal. Some product makers don’t always seem to take it to heart as well as others do. But I can image that even for those more failure-prone devices there was some manager during the brainstorming session discussing how this product should work, with an assumption that frequent failures for the device isn’t an option.
But have you ever noticed a device that was designed for failure. Meaning that instead of fixing the problems that occur in the device, the maker designed the device to make recovering from failure easier.
It almost seems oxymoronic to do such a thing, but I recently came a device that does just that which prompted a few thoughts.
First, I’d like to give brief definition of what designing for failure is to me. Followed by my post-inspiring story of what device I came across that was designed for failure. Then I will dissect what criteria this device follows that could make it possible for devices to also be designed for failure. Finally, I will pose a few other thoughts that came to me about this whole idea.
And here … we … go
Finish Reading »A (short) Rant about Crappy Advertising
Optimizing a WordPress Blog for Speed
The What, How and Where of Favicons
The Making of a Monsta … WordPress Theme
- Brainstorm
- Sketching
- Wireframe/Design
- HTML
- Character Design
- WordPress








Impulsive domain purchase of the day: gwoupon.com 4 days ago